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Fortunata . . . the land of many cities, where empires war and dark magic lures the brave to the desert heart.

<aside> ❕ 🧙🏽‍♂️Long ago, in the time of the Nameless Kingdom, a great civilization of mystics ruled our realm. They created enormous wonders, but their pursuit of arcane powers unleashed great evil upon the world, and their civilization was lost, leaving only THE SCAR: a dark, upside-down world ripped five hundred miles across Fortunata’s belly.

The Scar is treacherous, filled with monsters roaming a dangerous geography of confounding logic—a glacier pouring into a volcano, floating castles, buildings sticking out of cliffsides, and a network of cracked canyons spilling into an upside-down world from which there is no return.

An uholy crater of improbability.

Now, a great game is played among the Four Empires surrounding Fortunata, each vying for control of the treasures and objects of power sleeping in the crater. Looting the Scar is the path to fortune . . . or a meeting with death, madness, or worse.

This realm is the refuge of heretics and renegades—a world where the bold can wrest power from the very landscape: ancient treasure . . . forbidden magic . . . lost relics.

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The choice is yours: who will you be?

<aside> ❕ When you take the Silver Road across this vast, mountain-walled basin, will you be a wily Scout? An Element-wielding Mystic: perhaps a Monk, perhaps a Mage? A quick-fingered Rogue? Or a Warrior with a blood feud on his hands?

Make your choice, cross the mountains, and descend into Fortunata—a ribbon of not quite so inhospitable terrain dotted with oasis cities, wrapped around a very nasty crater called the Scar. It takes roughly two months to cross Fortunata East-West, but a wise traveler will take longer to avoid the myriad of dangers within the Scar—such as The Desert of No Return. (Beware, daring traveler; the clue is in the name.) Think of a trope about deserts, and you'll find it there . . . along with the strong possibility of death.

Yet the call of the Scar is undeniable, for in its center lies the Broken Heart: the remains of that earlier civilization whose magical recklessness broke the world. If you can brave the threat of dehydration, starvation, exhaustion, and all manner of monsters—not to mention madness—and reach the Broken Heart, you must navigate the perilous city ruins, which are riddled with traps and haunted by horrors both living and dead.

Still, the rewards are too great to resist: ancient relics, powerful secrets, and treasure beyond one’s wildest dreams . . . if you can only survive long enough to enjoy them.

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If you are bold—or suitably foolhardy—the Merry Mausoleum at Ansalman is the place to start. Have some ale, meet your fellow adventurers, and keep an ear out for the call of a Quest . . .

<aside> ❕ 🏜️ Will you venture into the heart of the desert to seek the missing Captain Lynn Wistar, the Violet Valkyrie—and possibly loot an ancient dragon tomb along the way?

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<aside> ❕ ⛩️ Perhaps you prefer to rescue Vellir, a powerful mystic descended from the ancients of the Broken Heart, that she and her wolf familiar might lead you to treasure—but you’ll have to free her from the Red Eyes’ deadly headquarters first . . .

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<aside> ❕ 🏔️ Or will you heed the call of the Stone Guard and travel north, where a renegade mage has let loose a flood of magical chaos, afflicting Gryphons and Bruinars alike?

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Whichever call you heed, keep a sharp eye and a cool head, lest you find yourself caught up in a Hussar blood feud . . . or pickpocketed by a member of the Thieves Guild . . . or angering the Children of Cansuyara, the mysterious cult controlling the flow of water in Fortunata . . . or running afoul of the Dark Ring, a secret magic court determined to hunt down all mystics . . .

Choose your Path. ****

Brave the Scar. ****

Seek your fortune!