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Quests are adventures—your entry into Fortunata, led by our professional GMs!

After creating your character, keep an eye out on the #rumors channel on Discord. Fortunata offers a variety of weekly quests to suit all schedules. Just react with an emote on a quest you’d like to book, and Staff will open a private channel to schedule it on your calendar. Feel free to sign up with friends or jump in solo!

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<aside> ⚡ Your quest will be hosted by professional GMs and live entertainers. This fun and exciting collaborative storytelling experience will be run over Discord voice (video optional), and usually lasts 3-4 hours per session.

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Quest Rumors ❕

Here are some of the possible adventures you may hear about if you linger in the tavern at Ansalman:

Haunted Shrine - The Desert of No Return 🏜️

The prince of Kori is preparing to make a pilgrimage into the Desert of No Return — but first, the ancient shrine he’s heading towards must be cleared of all dangers . . . for example, any undead royalty who might be haunting the place.

Captain Lynn Wistar has come to the Merry Mausoleum in Iron Gate, seeking a band of adventurers brave enough to investigate this sacred site and eliminate any threats they find there. The prince of Kori will reward you with a bag of gems from the royal treasury.

Will you dare these unknown perils to secure this treasure — and win renown along the way?

Keys of the Kallendai - The Scar ⛩️

Kallendai agents — with the help of the Red Eyes assassins — have been breaking into ruins in the Scar, searching the ancestral seats of ancient families for a very specific prize: three keys. Queen Abilani, one of the most noble spirits in the Merry Mausoleum, is not sure what these keys might do, but she IS sure that the Kallendai cannot be trusted with them. She also knows that the recently-discovered third key is still in transit — and it is a long road from the Northern Scar back to the Kallendai’s strongholds in the Dragon Mountains.

Will you intercept this agent, steal the key, and stop the Kallendai’s mysterious plan before it can start?

The Great Pass - Gryphon Mountains 🏔️

A renegade mage known as the Stormcaller is loose in the Gryphon Mountains. The weather has turned impossibly cold; a magical plague haunts the Gryphon tribes, targeting the vulnerable hatchlings; the Bruinar families are becoming rabid, turning on their human allies with staggering ferocity.

Marten Fell of the Stone Guard—the passionate volunteer militia with the self-assigned mission of guarding Fortunata’s northern border—needs your help.

The Stone Guard is offering a reward to anyone who can end the Stormcaller’s ritual. Can you make it past the giant bats in the Great Pass and the ailing Bruinars to find the Stormcaller’s fortress and stop this evil magic—before the Gryphon Mountains tear themselves apart in agony?